Really cool game you have here. Even with 9 years on the clock it feels like every second counts. I can see how after beating the game (or failing) for the first time, would make you want to use what you've learned to make a more optimized run. UI is great and really has that old school charm. I would love for their to be some crunchy old school sfx for button presses and time passing etc. but you made this in 21 days!! So understandable what you wanted to focus on. A great accomplishment and job well done.
I know what you mean about the sound effects, if I add anything more, that'd be first on the list. Thank you for playing! I wanted to catch you live but I'm sadly busy today, I'll be watching the video when I'm able though!
You're right that the game is very much designed to encourage a second, more optimised playthrough. And the other modes (available through the settings) are meant to provide even more options for how to experience repeat playthroughs. I'm glad every time I see that design working <3
Again, thank you for playing, and for taking the time to highlight smaller games and devs!
Puzzling, atmospheric and oozing with style! Really enjoyed my full playthrough :)
I thought I was on track for a good score until I hovered the launch button and realised I'd completely miscalculated - didn't anticipate needing resources for the launch, so I had optimised to build just one computer and one hull. I don't think I'd make that mistake if the rocket was also a tile in the main building panel. Just a thought.
In the end I had 2 years 3 months 6 days remaining.
The post-jam build has the rocket tooltip pop up during the tutorial, which I hope will alleviate this issue a little. I'm really glad you enjoyed the game! You got a good time for a first completion too, well done!
Thank you for playing! I'm glad you enjoyed. As for the suggestions:
Auto building factories would probably be annoying the implement, but being able to quickly plan a bunch using scrolling/shift and ctrl hopefully helps a bit with that
Hmm. A friend initially suggested something else with time, but later went back on it after saying it would imply the wrong playstyle. I think keeping the days high may have the same issue. Skipping large amounts of time isn't generally a good idea, so adding a setting to enable doing it easier might not be in the game's best interests
I understand where you're coming from with your suggestions, I just don't think they'd quite work out. Thank you for taking the time to give feedback though, even if the ideas aren't implemented, taking the time to understand why they won't be is helpful in its own right. Oh, nice time by the way!
Great game! Seems very chill at first, but quickly becomes tense and stressful as the deadline closes in ! well balanced as well, so great job overall!
Update on this - While I probably won't release a postjam build until the judging is done, I've made a few improvements, and better contrast across the board is one of them! Thank you for the feedback <3
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Hi Cherith!
Really cool game you have here. Even with 9 years on the clock it feels like every second counts. I can see how after beating the game (or failing) for the first time, would make you want to use what you've learned to make a more optimized run. UI is great and really has that old school charm. I would love for their to be some crunchy old school sfx for button presses and time passing etc. but you made this in 21 days!! So understandable what you wanted to focus on. A great accomplishment and job well done.
See my playthrough here:
Looking forward to your future projects!- Arluc Games
I know what you mean about the sound effects, if I add anything more, that'd be first on the list. Thank you for playing! I wanted to catch you live but I'm sadly busy today, I'll be watching the video when I'm able though!
You're right that the game is very much designed to encourage a second, more optimised playthrough. And the other modes (available through the settings) are meant to provide even more options for how to experience repeat playthroughs. I'm glad every time I see that design working <3
Again, thank you for playing, and for taking the time to highlight smaller games and devs!
Puzzling, atmospheric and oozing with style! Really enjoyed my full playthrough :)
I thought I was on track for a good score until I hovered the launch button and realised I'd completely miscalculated - didn't anticipate needing resources for the launch, so I had optimised to build just one computer and one hull. I don't think I'd make that mistake if the rocket was also a tile in the main building panel. Just a thought.
In the end I had 2 years 3 months 6 days remaining.
The post-jam build has the rocket tooltip pop up during the tutorial, which I hope will alleviate this issue a little.
I'm really glad you enjoyed the game! You got a good time for a first completion too, well done!
Amazing game! My high score:
More than half the time left, very impressive!
Nice game, balance was much improved with the update.
surprisingly compelling with such a simple concept
Suggestions:
I got 4y 03m 18d (1570 days). Bottleneck was computer production.
Thank you for playing! I'm glad you enjoyed.
As for the suggestions:
I understand where you're coming from with your suggestions, I just don't think they'd quite work out. Thank you for taking the time to give feedback though, even if the ideas aren't implemented, taking the time to understand why they won't be is helpful in its own right.
Oh, nice time by the way!
Great game! Seems very chill at first, but quickly becomes tense and stressful as the deadline closes in ! well balanced as well, so great job overall!
That's exactly what the initial plan was, I'm so glad it worked out! Thank you for playing, and for the feedback.
Great tutorial, makes it clear how to play. Suggestion:change the color from light-blue text on light-gray backgroundto something with more contrast.
I'll definitely do this for a post-jam build. Thank you for playing! I'm glad to hear the tutorial was effective.
Update on this - While I probably won't release a postjam build until the judging is done, I've made a few improvements, and better contrast across the board is one of them! Thank you for the feedback <3
The best time I've seen so far is 4y3m12d, I wonder if anyone can do better?
Very fun!
P.s. my highscore is now 4y3m18d :3
meow meow!
meow meow!