The World is Out of Time
In 9 years an asteroid will strike Earth. Humanity will be wiped out.
You are an AI tasked with running an operation to destroy the asteroid before it can destroy Earth.
You can issue commands in an instant, but nothing happens until you decide to let time pass.
Can you balance your limited resources and save the World before you run out of time?
Controls:
Plan x10 | Shift |
Plan x50 | Control |
Pause Menu / Skip Tutorial | Escape / P |
Fast Increase/Decrease | Scroll wheel |
Credits:
Art : https://plainnrice.itch.io/
Music: https://mindstrike.itch.io/
Programming: https://cookiecherith.itch.io/
Fonts used:
Goodbye Despair (Code window): https://www.dafont.com/goodbye-despair.font
Press Start 2P (Everything else): http://www.zone38.net/font/
Updated | 1 day ago |
Published | 3 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Authors | CookieCherith, Mindstrike, plainnrice |
Genre | Strategy |
Made with | Godot |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Click download now to get access to the following files:
TWIOOT-WIN-v1.3.exe 87 MB
TWIOOT-LINUX-v1.3.x86_64 70 MB
Comments
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Puzzling, atmospheric and oozing with style! Really enjoyed my full playthrough :)
I thought I was on track for a good score until I hovered the launch button and realised I'd completely miscalculated - didn't anticipate needing resources for the launch, so I had optimised to build just one computer and one hull. I don't think I'd make that mistake if the rocket was also a tile in the main building panel. Just a thought.
In the end I had 2 years 3 months 6 days remaining.
The post-jam build has the rocket tooltip pop up during the tutorial, which I hope will alleviate this issue a little.
I'm really glad you enjoyed the game! You got a good time for a first completion too, well done!
Amazing game! My high score:
More than half the time left, very impressive!
Nice game, balance was much improved with the update.
surprisingly compelling with such a simple concept
Suggestions:
I got 4y 03m 18d (1570 days). Bottleneck was computer production.
Thank you for playing! I'm glad you enjoyed.
As for the suggestions:
I understand where you're coming from with your suggestions, I just don't think they'd quite work out. Thank you for taking the time to give feedback though, even if the ideas aren't implemented, taking the time to understand why they won't be is helpful in its own right.
Oh, nice time by the way!
Great game! Seems very chill at first, but quickly becomes tense and stressful as the deadline closes in ! well balanced as well, so great job overall!
That's exactly what the initial plan was, I'm so glad it worked out! Thank you for playing, and for the feedback.
Great tutorial, makes it clear how to play. Suggestion:change the color from light-blue text on light-gray backgroundto something with more contrast.
I'll definitely do this for a post-jam build. Thank you for playing! I'm glad to hear the tutorial was effective.
Update on this - While I probably won't release a postjam build until the judging is done, I've made a few improvements, and better contrast across the board is one of them! Thank you for the feedback <3
The best time I've seen so far is 4y3m12d, I wonder if anyone can do better?
Very fun!
P.s. my highscore is now 4y3m18d :3
meow meow!
meow meow!