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It was wonderful trying this back at SXSW Sydney (shame they've discontinued the fest, could've just dropped the tech part and keep all the fun games, movies and music personally). Finally got time where I can jump into this again!

Thank you for playing! Always cool to see someone come back to a game after an event. Yeah, seeing SXSW discontinued sucks. But I’m going to keep creating! And keep attending the game events that are still around. Maybe we’ll meet again and I’ll get to show off another project~

mew mew!

New speedrun for updated version. Also new tech.

Wow! I didn't realise that box flying trick was possible! Very cool~

A nice time improvement too. Well done. It was fun to see the testing ground used as a skip. However, that and a few other things have been fixed now.

I've finally uploaded the newest build. A lot of changes have been made, a lot of improvements, and a couple new levels to fill things out properly. A full 12 levels now! Which means 12 ducks, with another one hiding somewhere in the level select...

I'm really happy to see you've been enjoying the game! I think it would be interesting to see an All Ducks run, if you haven't already tried~

It's 5 am for me, so this'll be the final update to the game for the jam. Thanks for playing!

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Very cute game <3 I liked finding the duck in each level, but I'm sad that one of the ducks is out of reach and you can't make it quack (the final rising platform level)

There's a couple ways I've seen it be quacked, but that whole chamber has been reworked, so no longer shall you need to fret <3

100% speedrun, including secret dev area. Lots of mistakes :P
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Hello!

Thank you very much for playing, it's very gratifying to see people enjoying something I've put a lot of effort into.

I especially appreciate the clip at the end~

However, the jam isn't done yet, and I'm still working on the game! A couple added levels and a lot of reworking for the existing ones. (And much more interesting duck placements~)

I hope you'll enjoy!